Coinciding with the release of Death Stranding, Taylor-William Hill makes a case for the existence of gaming auteurs.
Coinciding with the release of Death Stranding, Taylor-William Hill makes a case for the existence of gaming auteurs.
Online Editor Harry Caton delves into the complicated relationship between moral choices in video games and their interactive mechanics.
Olivia Gomez showcases the viral Youtube channel, Corridor Digital’s, VFX art.
Online Screen Editor Jacob Heayes interviews writer/director Sam Barlow on his new project Telling Lies and the interactive fiction form.
In the first edition of his narrative gaming column, Online Screen Editor Jacob Heayes reflects on the achievements of What Remains of Edith Finch.
Edd Church makes a case for why live-action may not be ideal for video-game adaptations.
When I mentioned my flat’s plan to start playing Dungeons & Dragons, my dad made a face. “Isn’t that game for nerds?” And I knew what he meant. Despite featuring …
Murder is often a minor offence; an inconsequential event in the wider context of the world – or at least, that usually seems to be the case in video games. …
Coinciding with the release of Death Stranding, Taylor-William Hill makes a case for the existence of gaming auteurs.
Online Editor Harry Caton delves into the complicated relationship between moral choices in video games and their interactive mechanics.
Olivia Gomez showcases the viral Youtube channel, Corridor Digital’s, VFX art.
Online Screen Editor Jacob Heayes interviews writer/director Sam Barlow on his new project Telling Lies and the interactive fiction form.
In the first edition of his narrative gaming column, Online Screen Editor Jacob Heayes reflects on the achievements of What Remains of Edith Finch.
Edd Church makes a case for why live-action may not be ideal for video-game adaptations.
When I mentioned my flat’s plan to start playing Dungeons & Dragons, my dad made a face. “Isn’t that game for nerds?” And I knew what he meant. Despite featuring …
Murder is often a minor offence; an inconsequential event in the wider context of the world – or at least, that usually seems to be the case in video games. …
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