Confronting the killer head-on or running in fear, Piers Mucklejohn considers the joys of horror gaming
Online Screen editor, Jim Norman, discusses the fascination with playing video games over and over again
Jacob Heayes praises Playdead’s unsettling horror platformer and its commentary on control.
Coinciding with the release of Death Stranding, Taylor-William Hill makes a case for the existence of gaming auteurs.
Online Editor Harry Caton delves into the complicated relationship between moral choices in video games and their interactive mechanics.
Olivia Gomez showcases the viral Youtube channel, Corridor Digital’s, VFX art.
Online Screen Editor Jacob Heayes interviews writer/director Sam Barlow on his new project Telling Lies and the interactive fiction form.
In the first edition of his narrative gaming column, Online Screen Editor Jacob Heayes reflects on the achievements of What Remains of Edith Finch.
Edd Church makes a case for why live-action may not be ideal for video-game adaptations.
When I mentioned my flat’s plan to start playing Dungeons & Dragons, my dad made a face. “Isn’t that game for nerds?” And I knew what he meant. Despite featuring in hit shows such as Community, Stranger Things and iZombie, D&D has been unable to shake the image of the lone geeky, misogynistic, basement dweller. […]