Jacob Heayes praises Playdead’s unsettling horror platformer and its commentary on control.
Coinciding with the release of Death Stranding, Taylor-William Hill makes a case for the existence of gaming auteurs.
Online Editor Harry Caton delves into the complicated relationship between moral choices in video games and their interactive mechanics.
Olivia Gomez showcases the viral Youtube channel, Corridor Digital’s, VFX art.
Online Screen Editor Jacob Heayes interviews writer/director Sam Barlow on his new project Telling Lies and the interactive fiction form.
In the first edition of his narrative gaming column, Online Screen Editor Jacob Heayes reflects on the achievements of What Remains of Edith Finch.
Edd Church makes a case for why live-action may not be ideal for video-game adaptations.
When I mentioned my flat’s plan to start playing Dungeons & Dragons, my dad made a face. “Isn’t that game for nerds?” And I knew what he meant. Despite featuring in hit shows such as Community, Stranger Things and iZombie, D&D has been unable to shake the image of the lone geeky, misogynistic, basement dweller. […]
Murder is often a minor offence; an inconsequential event in the wider context of the world – or at least, that usually seems to be the case in video games. Whether your victim is a mythical beast, a common bandit or a humble priest, they probably deserved it, right? Most of the time, your character […]
Exeter University is a place with strict stereotypes. Ones that I never ﬁtted into. A disproportionately high number of the student population attended public school; I went to state school. Sporting ﬂair abound in many students at The Times’ Sport University of the Year; I manage to be both lean and slow, a poor combination […]